How it works:

  • Multiple contexts can be connected over TCP/IP; the interconnected contexts together form a network.
  • Messages are send between channel objects (channels are attached to a context).
  • Channels are bound to a slot (a string name); a message send from a channel with slot X is received by all channels with slot X.
  • Yoton may be used procedurally, or in an event-driven fashion.

Messaging patterns:

  • Yoton supports the pub/sub pattern, in an N to M configuration.
  • Yoton supports the req/rep pattern, allowing multiple requesters and repliers to exist in the same network.
  • Yoton supports exchanging state information.

Some features:

  • Yoton is optimized to handle large messages by reducing data copying.
  • Yoton has a simple event system that makes asynchronous messaging and event-driven programming easy.
  • Yoton also has functionality for basic client-server (telnet-like) communication.

A brief overview of the most common classes

  • yoton.Context
    • Represents a node in the network.
    • Has a bind() and connect() method to connect to other nodes.
  • yoton.Connection
    • Represents a connection to another context.
    • Wraps a single BSD-socket, using a persistent connection.
    • Has signals that the user can connect to to be notified of timeouts and closing of the connection.
  • Channel classes (i.e. yoton.BaseChannel )
    • Channels are associated with a context, and send/receive at a particular slot (a string name).
    • Messages send at a particular slot can only be received by channels associated with the same slot.


One end

import yoton

# Create one context and a pub channel
ct1 = yoton.Context(verbose=verbosity)
pub = yoton.PubChannel(ct1, 'chat')

# Connect

# Send
pub.send('hello world')

Other end

import yoton

# Create another context and a sub channel
ct2 = yoton.Context(verbose=verbosity)
sub = yoton.SubChannel(ct2, 'chat')

# Connect

# Receive